![]() ![]() I personally hope for more than that, if not them, the community as this game has an option just before you start a game to activate mods for your custom battle. The game right now has three factions, green, gray, and brown green representing America, Grey is Germany, and brown is Russia. You could go guns blazing to the front lines or you could go commando around enemy lines to take out their comms truck and effectively taking out their means of giving their troops support. Also, it's somewhat of an open world so, you can play the way you want. It gives you a different perspective and a different experience. The main reason you would want to buy this game is because you want something new from the same thing that the "top dogs" of the gaming industry keep on pumping out. Gore settings is really how much blood you want, no blood, scrape, saving private ryan, and then shogun II. It's not your average top-down "hero" game "one shot, one kill" on pretty much all weapons. The gameplay feels smooth and the AI are not retards (They are not perfect but, better than most modern shooters that we see). From personal experience, this is definitely innovative. The gameplay feels smooth and the AI are The video game industry needs innovation. The video game industry needs innovation. ![]() ![]() There are few games that can achieve the same feeling of putting a LMG in the right place, mowing down a platoon of enemy soldiers and proceeding for the capture. All in all these little defects can also add more character to the game. Sometimes there won't be enough cover to actually make a push againts the enemy, or the AI of both allies and enemies will insist in capturing a particular zone of the map, causing a stalemate with a discomforting amount of bodies from both sides (which can also be awesome). That said, the game suffers of little design problems here and there. There some already out, such a Warhammer 40K total conversion or a World War one. It's also open to mods, which are relatively easy to make, thanks to HTML and the Voxel models. Graphically it's pleasing, but it takes a little while to get used to voxel-modeled soldiers and weapons on the vectorial map. There are also vehicles to drive, all with multiple seats (driver, gunner, passenger), such as tanks, jeeps, APCs, trucks and more. The amount of weapons available to the player is staggering: there are machineguns, shotguns, bazookas, sniper rifles, burst rifles, grenades, impact grenades, artillery strikes, mortar strikes, LMGs, pistols, LMG turrets, rocket turrets, and others, with each faction having its version of it (wich honestly looks like little more than a remodeling of the same weapon). These maps can be played singurarly in skirmish mode or one by one in the campaign, with player discretion on where to go next. Most maps are also really huge, with objectives that change from map to map (capture & hold, king of the hill, extermination), all the while retaining special objectives (capturing a cargo truck, sabotaging antennaes and water towers, etc.). This brings freshness to the genre of both iso-shooters and cover-based shooters, as the player vision isn't constricted by a wall, but can span over a decent portion of the battlefield. Cover, then, becomes really important, as is posture: a prone soldier will be harder to hit than a standing one. While still in beta at time of writing, this game is near completion (v 0.9.8 as of now), and it sure is a lot of fun! The game is While still in beta at time of writing, this game is near completion (v 0.9.8 as of now), and it sure is a lot of fun! The game is basically an isometric shooter with a Call of Duty-esque model of damage: that means a couple of shots can send you happily to the maker. ![]()
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